summoners war first attack crit damage. Chemical_Pyro •. summoners war first attack crit damage

 
 Chemical_Pyro •summoners war first attack crit damage  They're the only ones that have attacks in slot 4

4 Damage +10%. Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. Then, make skill 4 into something. Increase the Critical Rate of ally monsters by 24%. Wind Warbear : Ramagos 1. With these try to be more picky. The damage is proportionate to the attack speed + Lv. There is an advantage though if you're the offense and can pick teams with no cleanse. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. (Reusable in 5 turns). 6 Cooltime Turn -1Attacks all enemies to increase the duration of harmful effects granted on them by 1 turn each. In-depth. If you want constant attack, pick a random number and make it the attack. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also. Increases the Critical Rate of ally monsters in the Arena by 24%. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. 26= 1582. Each attack disturbs the enemy's HP recovery for 1 turn. If Raoq's damage hits first and kills it - no activation. Lv. + Lv. 4 Damage +5% + Lv. The skill modifier is unknown but you can guess it going. This implies that she is great to use against Dungeon Bosses . This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. 4 Damage + 10% + Lv. Crit. For example, slot number one puts an emphasis on increasing attack, while slots three and five focus on defence and health, respectively. (Reusable in 5 turns) + Lv. Attacks the enemy with a powerful lightning. Let’s see how this work. Is it just another way of C2US…Nidhugg. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. Attacks all enemies 3 times with a cyclone. According to their response, MULTI CRIT DAMAGE do not stack. Off of enemy HP Lyn (light amazon) is probably the best. RYU Skills. 4 Damage +10%. 4 Damage +10% + Lv. (Reusable in 4 turns) + Lv. 6 Damage. Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. If you don't have good runes crit rate slot 4 works. [Automatic Effect]. 23) ×. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. 3 Damage +10%. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. Looking for mainly off of the monsters hp, not off enemy hp. 3 Cooltime Turn -1 + Lv. Surprise Box: Summons a surprise box that inflicts. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. (Reusable in 5 turns). So I'd still use hp% on slot 4 in his. 8k attack I think with 190 crit damage. (Reusable in 3 turns) + Lv. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf. . So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. Attacks the enemy with the power of condensed magic. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. Think an attack based mon with no def/hp/spd scaling attacks. 4 Damage +10% +. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. This yields a base damage of around 3586. 6 Cooltime. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. 3 Damage +5% + Lv. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Stats. Sieq is available to all summoners since the very early stages of the game: he will be the first single target nuker players will rely on. com Indeed. 2 - Have immunity/cleanse. (Reusable in 3 turns) + Lv. (Reusable in 4 turns). 2 Damage +5% + Lv. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. Lv. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. This attack will deal more damage according to your MAX HP. Increases the Attack Speed of ally monsters Guild Battles by 16%. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. This skill has a 70% chance to activate the Swo + Lv. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. 2 Damage +10%. 6 Cooltime Turn -1Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Fire Monsters; Water Monsters. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. I'm thinking Chasun with attack buff. Always lands a Critical Hit if the enemy's HP is 30% or lower. pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. Praha is a great example for this. ago. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. So if an enemy Lushen as a 200% CD with a 10% CD reduction artifact he does 190% CD. This monster scales purely off attack. Damage +10%. they are not the exact same stats. Speed Crit. Shoryuken. Summoners War: Sky Arena Wiki Monsters Element. [Seal of Water] is automatically activated if the enemy dies. Now let's take the +15 6* runes as our condition. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. The faster you are than the enemy, the chance of receiving a Glancing Hit from the enemy increases by up to 50%, and the damage dealt increases by up to 100%. I built my Wind Dryad Violent/Focus. Crit. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. Deals damage to an enemy and recovers a turn if the enemy dies. (Reusable in 5 turns) + Lv. Does anyone know how it works? I currently have it on my Taor who has 3 skills and a leader skill. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). Skill 3 can do a lot of damage and reduces attack bar significantly, which helps complement Hwa’s attack bar reduction. 4 Harmful Effect Rate +10%. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. ) Increase CRI Rate +30% flat Crit Rate. So first lets fix: CR = 100% -> Every attack will be critical. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. Attacks the enemy and steals one beneficial effect with a 50% chance. Second is lanett third skill, I believe these values can be found online somewhere not sure where tho. He has a first skill like other Inugami but he's better since he is dark element, because his attack doesn't glance and so he is more like to apply the defense break debuff. Atk damage is good for just basic ones that don't rely on crits. For instance, Laika possess a base attack of 834 when powered up to level 40. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. + Lv. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. The [Hidden Aim] pose disables after you attack on your turn. (Reusable in 4 turns). Rate Crit. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. (Reusable in 6 turns). Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk. Shoryuken. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. You can do 6k damage per card with 171% Atk and 145% CD. The equation of final damage is. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. This attack won't land as Glancing Hits. The first team for GB7 is: (1) Belladeon – Light Inugami. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. [Automatic Effect] Damage +5%. (Reusable in 3 turns). 3 Harmful Effect Rate +10% + Lv. The only big issue is when you use atk lead, but it. + Lv. So if the highest dmg one moves first, he'll be buffed for the next teamups. Lushen Skills. 2 Damage +5% + Lv. Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. Miles (water surfer) uses. Teams up with two other allies to attack an enemy. The only big issue is when you use atk lead, but it. Gains a turn instantly if the enemy gets defeated from this attack. 3 Damage +10% + Lv. e 75 damage consistently vs 50 damage one turn then no. Fire Monsters ; Water Monsters. 2 Damage +10% + Lv. • • Edited. Despair. [Automatic Effect] Stats. But if want à picture. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. All relevant stats need to be filled in in the spreadsheet. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. 2*{ATK}Decreases your current HP by 20% at the start of each turn and inflicts additional damage by 20% of the lost HP when you attack on your turn. 3 Damage +10% + Lv. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. All skills scale and easy to skill up and rune. He heals, he breaks def, he strips beneficial effect on giant. The damage increases according to Attack Speed. His passive is what makes him a deadly opponent: it offsets all the incoming. Increase the Critical Rate of ally monsters by 24%. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk. Stats. Summoners War: Sky Arena Wiki Monsters Element. Crit. Chemical_Pyro •. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Attacks all enemies 2 times with the energy of pitch-black darkness. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. Arena Offense. Damage Received by X Element does NOT apply to self-inflicted damage i. Inflicts continuous damage for 3 turns if you get a critical hit. Among all slots, only. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). then having 3 skillups into that skill means s = 0. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. You can get critR from leader skill/awaken bonus/substat. Damage Resistance Accuracy; 96: 15%: 50%: 15%: 0%: Level. Obs: TotalAttack = BaseATK (White)+BonusATK (Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for each skill and its multiplying the whole formula. However, Monsters' max. Amber Skills. The damage is proportionate to the enemy's MAX HP. If I have 40% crit damage and 10% attack from sub-stat, Rage Atk/Crit%/Atk is actually superior at 59% CR. I do agree Lyn is best off enemy hp though. Lightning Strike. r/summonerswar • 22 days ago. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. [Automatic Effect] Damage +5%. Discuss the game with fellow summoners around the globe!. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. + Cooltime Turn -1. 2 Damage +10% + Lv. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. 3 Damage +5% + Lv. Maybe there's a different value that is correct. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. (Reusable in 4 turns) + Lv. I also assume you will crit every time, just to make things a little bit. It will matter to a point of 1-5% of the total. Ran: Ran is another strong damage dealer, and carries with her the rare attack lead, which is a potential third leader skill for your group. 3 Damage +10% + Lv. Rate Crit. The damage increases according to the Attack Speed. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. Well on Verdehile for example you obviously want 100% crit. 3 Damage +10% + Lv. This attack will deal more damage according to your Attack Speed. Strikes the [Hidden Aim] pose. 58% crit rate. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. 3 Damage +10% + Lv. 4 Harmful Effect Rate +5%. Crit Damage already starts at a deficit: Main + Rage = 120%, ATK% Mains = 126%, and arena towers = 25% CD and 41% ATK. Icaru provides a team up skill that allows the team to gang up on an enemy. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. + Lv. 80/7=11. 2 Cooltime Turn -1 + Lv. Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. 3 Harmful Effect Rate +10% + Lv. (Reusable in 4 turns) + v. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. 3 Damage +10%. 4 Cooltime Turn -1On the other help, an monster this is meant to be a damage dealer should are runes with sub-stats ensure increase Attack, Critical Rate, and Critical Damage. In addition, when attacked by an enemy, decreases. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. Deals great damage to a number of enemies or neutralizes spells to gain advantage. To determine the base damage of his first skill, one need only multiply the two numbers together. (Reusable in 5 turns) + Lv. 5% of the enemy's max HP, separate, but added together for the final number. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. Rate Crit. 5 Damage +10%Verdehile (Fire Vampire) is a very good utility support monster in Summoners War. ago. 2 Damage +10% + Lv. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. ToA. bonus atk % should be equal to total cd%. Critical Rate Edit Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. 4 Harmful Effect Rate +5% + Lv. (Reusable in 3 turns). if there is DMG against light it will be multiplied by that. Deals great damage to a number of enemies or neutralizes spells to gain advantage. + Lv. Icaru provides a team up skill that allows the team to gang up on an enemy. 2 Damage +5% + Lv. You already have a good discssion going on but if i were to put it in words, assuming that you do not change any CD, the additional atk will improve her damage for waves and bosses. This attack sets off the bomb effects on the target. Moreover. As a general rule, players supposed aim for runes with higher. 4 Damage +10% + Lv. Looking for mainly off of the monsters hp, not off enemy hp. (Reusable in 4 turns) + Lv. Multiplier: 3. Exact values vary based on type of Lushen. 4 Damage +10% + Lv. 3 Damage +10% + Lv. The Orbia stats. Deals great damage to a number of enemies or neutralizes spells to gain advantage. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. (Reusable in 3 turns) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each. 5 Cooltime Turn -1 + Lv. 2 Damage +5% +. Business, Economics, and Finance. Leo mirror match works is that the Faster Leo will go first. I've been using him to one shot any wind or water monster in the game ever since. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. 3 Damage +5% + Lv. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. Rate Crit. So with base+3* crit rune. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. g. Miles (water surfer) uses. ago. ago. It was made by some guy named Natawut Chuenpimolchankit‎ from the Summoners War: International Gamers Group. Farm it in Faimon’s Volcano and Dragon’s Lair. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. 2 Damage +5% + Lv. Substats. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. +1600 att, +225% critdmg, 70 crit rate. If the artifact is "additional damage based on 80% of speed, for a monster with 100 speed, it will add 80 damage to each hit on an attack. fandom. Among the Summoners War:. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their. Calls upon the wandering souls to attack the target 4 times. Summoners War: Sky Arena Wiki Monsters Element. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. Attacks an enemy with a sword 2 times. (Reusable in 3 turns). ToA. . Acquires another turn, up to 2 turns, if the enemy falls asleep. [Mach Punch] will be activated in succession with a 30% chance. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. 2 Damage +5% + Lv. 2 Damage +5% + Lv. I would make sure to have CR and ACC and 2 grindables for the other two substats. Crit. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. (Reusable in 5 turns) + Lv. Critical Hits won’t occur when attacking the enemy. 3 Damage +5% + Lv. Increases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. 2 you don't have high and low damage received. Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. Artifacts may only be obtained through the Steel Fortress and the Punisher's Crypt Dungeons. Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. Summoners War: Sky Arena Wiki Monsters Element. Just pulled Miles and was pleasantly surprised at how he performs. Iffrit Att * (265 + (1. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. Afterwards, increases your. for me, bsr5 was easy, but my best critdmg set is only 240. Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. 3 Damage +10% + Lv. Com2Us - The gold borders around the scrolls+legend runes in shop is AWESOME. + Damage +5% + Damage +10% + Cooltime Turn -1 Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. Increase CRI Rate (Solid Blades) Continuous DMG (Assassinate . Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. Off of enemy HP Lyn (light amazon) is probably the best. 4 Damage +10% + Lv. 4 Recovery +10%. ago. 3 Damage +10% + Lv. 3 Harmful Effect Rate +5% + Lv. Discussion. 3 Damage +10% + Lv. 3 Damage +10% + Lv. Expose Weakness. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. This is particularly useful on units with high values of attack on their first skill or special attack effects. 5 Cooldown Time -1Summoners War: Sky Arena Wiki Monsters Element. 2 * attack) + (5 * hp) Basically attack barely affects the damage, as can be seen by applying attack buff and seing a very small increase in damage For speed though. Unleashes an accurately aimed deadly thrust. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. + Lv. 4 Damage +10% + Lv. Thus you have to lower either one, take crit damage for example, leaving it at the base 50%.